Backwards
** Although there is a WebGL build, I do hope you can DOWNLOAD it to play...Cuz I don't have time to do some optimizations to the program...**
Control:
WASD + Mouse
Intro:
The inspiration is from level 2 of The Beginner's Guide; I was thinking that what if there are some mechanics there?
Another inspiration is from the game Braid. I hope to make a level that the reverse of the time will change the meaning based on the same content.
And the texts in the game are some words I want to tell the players. In level 2, the truth is that on the road to death, the front is what you show, while the back is what you hide.
Credits:
Produced by Dabu;
Free Assets: https://assetstore.unity.com/packages/3d/environments/backrooms-like-asset-pack-...
https://assetstore.unity.com/packages/3d/props/interior/clock-free-44164
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Ok I'm gonna continue my narrative studio
Comments
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The idea is super interesting! I wonder if it would work better in another format (like a 2D game instead of a 3D) but I love the mechanic
Hello, I will be playing this live tonight 11/10 around 630 PM EST =)
cool experiment. i actually thought the "see you at 10 - in fact i don't want to see you" was the end and i thought it was funny and kind of effective that it's just a filled in door lol but then I read your comment and i enjoyed seeing the rest too. i wonder what a game with this mechanic and actual props besides text and walls could look like (feels like a similar idea to what Before Your Very Eyes does with the counterintuitive progression mechanic).
Thanks for playing Hatim. The second part is to seek a feeling that you can only see something when the time is rewinding, but the experience is not that good for now lol.
nice
Thanks for playing!!! And for the hidden door, you may need to
catch the time and go backward again. Anyway, I Appreciate it a lot!